Matthew Visyak's Domain

Maya 3D Modeling

I started to work with Maya Modeling software as an independent study Studio Art course in college and have used it to create several characters. Most of these characters were microscopic cell people completed as part of an animation feature.

In addition to modeling the forms, I was able to learn a lot about the interface of the program. I have experience with both nurb and vector based modeling. One of the most useful Maya operations and my personal favorite is the polygon extrude tool. I have started to educate myself on the finer points of rigging characters for animation.

I hope to learn more as I continue to explore the vast options of this program. For now I have a couple still images of my characters to display.