Matthew Visyak's Domain

Little Ninja Brothers Final Leg of the Journey and Defeating King Gulp

Air Date: March 24, 2019

In this video I complete Little Ninja Brothers on the original Nintendo Console. This was played on the original cart for the Nintendo Entertainment System.

Upon entering my password and resuming my game, I start out at Chatzy with the top equipment and all of the bells obtained. You will also note that I have 6 Miracle points, some T-stars that I almost never use, and a full assortment of Boo-bombs. The boo-bombs will play an integral role in the final battle. Unfortunately neither Ling –Rang or Its twin city, Mei-Tong, have any convenience store to save at so you are stuck with a bit of a journey to the final boss. With everything in order I leave the town and call the Dragstar to make my journey a little shorter across the continent toward the fire palace. I have to call Leila to put out the flames. From there it is a mad rush through the Fire Castle to the next continent where I use my other battery to ride on the Dragstar again to arrive at the final two towns.

You will notice during my dungeon trips I try to run from almost every battle only fighting when I must and the enemies are not going to be too resource intensive. With all of the dungeon crawling you are expected to do it is very easy to eat up your much needed resources before the final boss fight. I have eight Skate boards at my disposal but these must be used wisely since we have two dungeons and Mount Cone-rum to content with. Normally I utilize the Skateboards to get away from any fights with Dragons, if my run fails, because they tend to be a real pain to kill.

Picking back up at the final two towns, I summon Moo-man to open the doorway to Mount Cone-rum in Mei-tong. This is another dungeon which spans some distance. The good thing is that we only have to find the exit located on the same floor you enter. Upon finding the exit we can begin the climb up mount cone rum towards King Gulp’s roosting spot. To make your way through Mount Cone-Rum dungeon head to the left and take the first door you come to. From there just keep taking the first door you see and you will arrive at the summit where the final boss awaits. Throughout the climb I ration out any skateboards I have left, leaving the mandatory escapes from those four armed blue monsters, the flying urn type of enemies, and the Devillian respawn battles. Once at the summit I take a moment to max out my Hit points with a sweet bun, entering the cave when I am ready.

King Gulp is a pain to deal with since he is extremely agile and has the nasty Whump attack which stuns your characters for a random amount of turns. I have read where some players resorted to beating this on an emulator with save states and most walkthroughs don’t seem to have a good method to defeat him. Here is my strategy for increases your odds for success on the regular NES game cartridge.

First call your partner, you will need the extra attacker to chip away at the 512 Hit points. On your next turn have Jack use a Boo bomb. Most of the time the bomb will stun King Gulp and he will remain that way for an extra turn. During this time he will not be able to dodge your blows. The first time he is stunned I like to use the miracle command so we have a chance at landing triple damage. After you get in your free turn, King Gulp will have a great chance at recovering so I have Jack with a Boo Bomb ready every other turn. Continue to use the boo bomb until he is stunned and use the following turn to have both attack. Then rinse and repeat. Of course you should have your meat bun ready in case your hit points drop below 75.

After he eventually dies, you will get the first part of the games ending and be transported off of mount cone-rum. At this point the bridge will be back connecting the island to Yokan. Cross the bridge to go into the city and speak with the people to get the second portion of the ending.